![]() ![]() Let something stay in one place but packable (Like LoD packing tweaks) Lock a group's frame, but leave the group's content unlocked Because RizomUV differentiates between group and group content, you can, for example: This is also the place where you also define how to display your groups. We did this as you can lock groups via the lock, lock frame and lock overlap options in this panel. In addition to adding new functionality like nesting, and group-frame locking, we also put the Lock features from the Packing Panel in here. The new Islands and Group panel lets you edit both islands and groups. The feature allows for better utilisation of your UV area but at the cost of getting different texel densities in the same tile or group. This is to enable big islands to scale down at a larger factor than smaller ones. We also added a global parameter called Mix Scales for this. Having these options available rather than a one-size-fits-all will help archviz to game artists get better packs - especially when combined with the New nesting and other group options. And of course, if you need everything to be just so, just set everything to 100% in all three dropdowns. It will calculate 10.24 up from 100 to 500%. ![]() Once it has a TD to base its calculations on, you can define the scale that needs to be increased or scaled down.Īs an example, if you use the default Texel Density setting in the Layout Panel, the Minimum Scale can calculate the Texel Density of 10.24 to reduce the island size from 100 to 1% of that number. This ensures Rizom gets the TD you defined, if any, in the Layout Panel. Should your islands be too small or too big to fit into your tile(s), you can use the Minimum and Maximum scaling options to solve that issue. To do that, activate the Texel Density(TD) option in Scaling Mode. These two are set to Free by default, so they are free to scale as needed to make your pack fit as if you were still using Autofit. These two options can also be used for troubleshooting your pack: If you need a more fine-tuned pack, we have added two additional scaling options for you Scaling Minimum and Maximum. once you have defined them, all you have to do next is press P to pack, and it will work as AutoFit did. Rizom will precalculate all of this under the hood as you define your settings. If you want, you can also set your Initial Orientation at this stage.First, set your Scaling Mode: Keep, Average, Follow, or Texel Density.Doing it like this allows you to customise your AutoFit rather than forcing a one-size-fits-all pack. He scaling options replacing Autofit are a two-step process. As you can understand, we are incredibly proud of this release! We also added spit and polish to the UI as part of writing our manual, complete with easier-to-understand renames, and new icons. This one is no different: We reworked grouping to include nesting, overhauled the colour bar to enable selections by distortion or texel density, and implemented seam markers. Massive overhauls such as this one always generate new or improved features. We replaced this with a new, customisable solution based on scaling. Autofit was a one size fits all packing solution, and we saw it was becoming outdated compared to today's needs. ![]() ![]() Because we knew we could do better.Īnd we did. This was a time-consuming, massive and complex task. We have significantly sped up the packaging algorithms, especially with a view to UDIM workflows. We're always happy to share new releases with you, and we are excited to share the Rizom 2022 release with you! Some of you have been wondering why we have been so quiet for almost a year, and the answer is that we've been hard at work. ![]()
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